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One Deck Dungeon Free Download [Torrent]

Updated: Mar 12, 2020





















































About This Game Adventure calls... but you don't always have time to spend hours optimizing your character sheet or managing your inventory! One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice!One Deck Dungeon is a dungeon crawling adventure game for one or two players. Each time you play, choose one or two of these 5 brave heroes:Mage - There's rarely a problem in the dungeon she can't solve with a spell.Warrior - Her favorite dungeon activity is squashing her opponents immediately.Rogue - Watch in awe as she dispatches monsters with style.Archer - Accurate, brilliant, catastrophically deadly.Paladin - She seeks out danger and shields her allies from deadly enemies.After every game, your heroes make progress toward unlocking up to 15 new talents, building up their power for future games.There are 5 dangerous challenges to face:Dragon’s Cave - The thick-skinned wyvern who occupies this dungeon prefers her heroes on the crispy side.Yeti’s Cavern - If you can survive the freezing winds and biting cold, an abominable snowman awaits.Hydra’s Reef - Chop off one head, and another appears! This regenerating venomous monstrosity is a slippery foe.Lich’s Tomb - Hordes of undead foes, evil curses, and magical wards. What could possibly go wrong?Minotaur’s Maze - Abandon all hope, ye who enter here! The Forest of Shadows expansion doubles the content in the game and is available as downloadable content via Steam. It features adventures in all-new lush yet deadly locales. A vast network of mossy underground tunnels and connected forest areas await your heroes! 5 new heroes - Alchemist, Druid, Hunter, Slayer, & Warden5 new dungeons - Lair of Indrax, The Mudlands, Realm of Venom, Smoldering Ruins, & The Vile RootsA complete new 44-card encounter deckAdditional progression focuses, basic skills, potions, & more!Individual expansion cards are available as downloadable content via Steam:Caliana - This faerie has decided that dungeoneering looks fun! Don't let her get bored...Fanatic - A righteous Sentinel is here to smite evil wherever it may lurk!Witch - Her chaotic magic hammer is ready to smash glooping oozes into glooping puddles!Cinder Plains - The Hellhound awaits those reckless enough to venture here...Phoenix's Den - Only the bravest heroes can handle the heat!Once you know your way around the dungeon, a game takes about 15 minutes. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes.Warning: do not jump into a pit of spikes.HELLO! Would it be impolite if I were to nom on your armor and weapons? That shiny metal looks oh so delicious. Oh --pardon me, how rude of me not to introduce myself! I am Glooping Ooze, one of the many extremely polite denizens of the dungeons in this area. I even have my own card:Like all cards in One Deck Dungeon, mine is full of colored boxes, and HEY! What's the idea with all those arrows. Ugh, adventurers. So rude. So very very rude. I suppose you're rolling all your dice, attempting to fill in as many boxes as possible. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! Precious time!If you manage to get past me somehow, you'll be able to take Armor Crush as a skill, or add that magic icon on the left to your stats, or take the three experience lanterns in the upper-right.Despite your arrowful attitude, I welcome you to the world of One Deck Dungeon. Adventure awaits!One Deck Dungeon is an officially licensed product of “One Deck Dungeon” from Asmadi Games. a09c17d780 Title: One Deck DungeonGenre: Adventure, Indie, RPG, StrategyDeveloper:Handelabra Games Inc.Publisher:Handelabra Games Inc.Release Date: 18 May, 2018 One Deck Dungeon Free Download [Torrent] one deck dungeon tutorial. one deck dungeon potions. one deck dungeon faq. one deck dungeon hero progression. one deck dungeon hall of statues. one deck dungeon rahdo. one deck dungeon card sleeves. one deck dungeon hybrid deck. one deck dungeon køb. one deck dungeon grey boxes. one deck dungeon android phone. one deck dungeon pc download. one deck dungeon review dice tower. one deck dungeon rogue heroic feat. one deck dungeon dungeon cards. one deck dungeon faq. one deck dungeon boss fight. one deck dungeon phone. one deck dungeon app review. one deck dungeon 2. one deck dungeon phone. one deck dungeon lautapeli. one deck dungeon multiplayer. one deck dungeon promo. one deck dungeon level up. one deck dungeon jeu. one deck dungeon digital. one deck dungeon v1.6. one deck dungeon mac. one deck dungeon shield. one deck dungeon how to play. one deck dungeon pc. one deck dungeon for iphone. one deck dungeon gauntlet mode. one deck dungeon archer. unbroken vs one deck dungeon. one deck dungeon digital download. one deck dungeon variants. one deck dungeon or forest of shadows. one deck dungeon apk 1.0.1. one deck dungeon bosses. one deck dungeon 3 players. one deck dungeon canada. one deck dungeon instructions. one deck dungeon forest of shadows heroes. one deck dungeon expansion. one deck dungeon kaufen. one deck dungeon kopen. one deck dungeon paladin. one deck dungeon ks. one deck dungeon igg. one deck dungeon swarm. one deck dungeon forest of shadows. one deck dungeon buy. one deck dungeon errata. one deck dungeon armor. one deck dungeon la foret des ombres. avis jeu one deck dungeon. one deck dungeon pc torrent. one deck dungeon black dice. one deck dungeon 1.3 apk. one deck dungeon pc game. one deck dungeon undying. one deck dungeon video game. one deck dungeon android download. one deck dungeon forest of shadows kopen. one deck dungeon for android. one deck dungeon free download. one deck dungeon 1.0.1 apk. one deck dungeon card list. one deck dungeon review. one deck dungeon *2018*. one deck dungeon canada. one deck dungeon ks. one deck dungeon bandit dodge. one deck dungeon pc review. one deck dungeon forest of shadows pdf. one deck dungeon hero progression. one deck dungeon extras. one deck dungeon card game. one deck dungeon digital ios. tapis de jeu one deck dungeon. one deck dungeon shield. one deck dungeon warrior. one deck dungeon walkthrough. one deck dungeon how many cards. one deck dungeon alchemist. one deck dungeon vs elder sign. one deck dungeon replayability. one deck dungeon android phone. one deck dungeon grey boxes. one deck dungeon ebay. one deck dungeon v1.6. one deck dungeon dice. one deck dungeon kopen. one deck dungeon poison. one deck dungeon mage A great port of a very fun game. Well worth the small cost if you want to spend a 15-20 minute session doing some calculations, taking a calculated risk and cursing the evil gods of the RNG.. Im not sure. It could be better, but I guess its ok.. Even though I've never played the board game this is ported from, I've been having a lot of fun figuring out the mechanics and abusing some of the simple combos in the game. I'd recommend the game to anyone who's just trying out dice-based games or just enjoys the thrill of classic dungeon crawling. I would improve the tutorial moving forward; it's a lot to take in all at once and I kept discovering minor mechanics that I'd been skipping over even 3 hours into the game (e.g. the small symbols on abilities indicating which types of encounters they could be activated in). That aside, I have a couple of questions:-How is the balance between 1 and 2 player? 2 player seemed really cluttered but I could imagine it's quite a bit easier unless I'm missing something.-Why are the character progressions for all of the classes identical? Seems like some wasted design space to not have these a little more customized to make the classes feel more different from each other.. Terrible balancing issues, Game is unplayable - no skill only luckKicking myself for getting thisI watched a lets play and the guys get their butts kicked.Played on easy and still get to final boss then owned.You have to roll three sixes just to do damage and he will basically hit you for your entire health after the first hitEdit: They have seemed to have balanced the game much better, can now recommend it. I have completed 3 runs and it is still challenging but possible to finish. Thank you for doing this devs.. One Deck Dungeon is an interesting case. One of the most "deceptive" games I've seen, and one that can easily give you the wrong impression when you start out, as evidenced by some reviews that can be found here.As a game with an extreme focus on dice, One Deck Dungeon seems like a mostly luck-based affair on the surface. And indeed, when you play it the first time (well, the first few times), it's likely to still seem that way. But this is a proper strategy game, I tell you. And a very deep one. Though it might take you awhile to spot the game for what it really is.The store page mentions the word "roguelike", and I can see where there might be some inspiration from that genre. In roguelikes, there's usually a really extreme amount of RNG, and incredibly high difficulty, but strategy, planning, skill, and knowledge can be used to effectively pound the RNG's results into the shape you need it to be to win. That is very much the case here. With all those dice, and the fact that the "dungeon" is represented by a deck of cards that gets shuffled, there really is an incredible amount of RNG here... but the game absolutely gives you the tools you need to take control.The game's core mechanics seem pretty simple. Choose a character, each with different stats and abilities, enter the dungeon, and defeat each encounter on your way to the boss. An encounter is an enemy or trap card, with a variety of "challenge boxes" on it. Each box has a number, and you need dice that match or surpass that number to fill the box. Small boxes require that you use just one die, while big ones let you use as many as needed to hit the target number. And you need to match the three dice colors (representing strength, agility, and magic) to the color of each box. At the end of each encounter, any unfilled boxes produce consequences... typically health or time loss (discarding from the deck, forcibly bringing you closer to the bottom of the floor). Pretty easy to understand, but often very difficult to actually manage.The rest of the mechanics though, are where the game delves deep into strategic play. Firstly, you'll have access to a variety of skills and potions. Skills often have some sort of cost in order to produce a useful effect, though some are free. Potions are one-time use items that generally produce very strong effects. These things, when used properly, allow you to manipulate your dice and other aspects of the encounter in order to bring yourself that much closer to filling up those boxes. On top of that, there is a fourth type of dice. Black dice, also known as "heroic" dice, act as wild cards, able to be substituted for any of the other three colors, both for use in challenge boxes, or even to be used for skill costs. At any time, you can take two normal dice and smash them together to produce a heroic die whose value equals the lower of the two. In other words, you usually have a ton of different options. All those skills and such can be used in incredibly convoluted ways to get you the dice you need, or otherwise reduce the difficulty of a particular encounter. On top of that though, choosing which dice to use on which challenge boxes is usually not as simple as it looks. Some simple rearranging can spell the difference between victory against a powerful boss, and you getting your face smeared all over the pavement.On top of all of that, there is a heavy element of planning and choice-making here. Each encounter, whether it's a monster or a trap, offers three loot options when beaten. These arent random, but are specific to each card. The choice of what to take is very important, and not always so obvious. Your ultimate target of each dungeon is the boss, which has it's own set of very difficult challenge boxes, and usually a special effect, so as a rule you want to get a build going that is going to be effective on that boss. But you also have to keep the dungeon itself in mind, as it adds it's own boxes and effects to each encounter as you go through the three floors. With all of that to deal with, the choices of what loot to take is often very difficult, and has a very heavy impact on your run. Proper, careful planning goes a very, very long way here.Lots of available options both in encounters, and between them. It's very deep, as I said. However, the problem here is that the strategy is often very obtuse. There are always options available, tactics you can use... but it's very easy to not spot that they exist at all. As I said above, the things you can do are often quite convoluted. On top of that, the difficulty is very high, and your enemies are very intimidating... you'll see lots of encounters that want some darned high dice rolls to deal with. Some enemies will look outright impossible at first, even if you have good stats. But it's deceptive, is the thing.Before writing this review, I just finished a run through the Hydra's Den. I used the Warrior, who starts with a very high strength stat, but very bad magic, and has a few other tricks up her sleeve. Went through the three floors, complete with some very tough encounters. At one point, I drew the Phantom as my next opponent. You always have the option to flee an encounter, using time and leaving it on the board to come back to later, but I decided to deal with this powerful enemy because the rewards available seemed very important for the build I was going for. I got hit very hard by this guy, took alot of damage, and immediately afterwards, it was time to fight the Hydra. Like every boss, the Hydra is crazy strong and requires very high numbers to beat it... and boss fights always consist of more than just one round, so you have to pull this off multiple times in a row. I got there with half health and zero potions left. First round starts... crappy roll. Thought for sure that I'd lost... how could I possibly take this bad roll and defeat a situation that seems to need a near-perfect roll? But I didnt give up, and after awhile, I had a plan. A seriously screwy sequence of skill and dice usage, and I was able to get the numbers I needed, though I still took some damage. Even a single hit more, and it'd be over... and I still needed at least two rounds to win. Second round was an okay roll, but the third was even worse than the first. I was CERTAIN it was over.... but like the first round, I looked carefully at the specific dice available, and the skills I had, and had another plan. I turned a horrible roll into a boss-flattening move, finishing it off while filling every box. Talk about satisfying! And that's how it often goes. The RNG seems extreme, the encounters seem absurd... but a skilled player can consistently do well. But it's going to take alot of practice and experimentation to learn... the learning curve is pretty mean with this one. But the gameplay is oh-so-good, with amazing depth, once you start to understand the method of the game's madness.On top of that, there is quite alot of content here. Each character and choice of boss\/dungeon changes things up quite a bit, and you have between-run progression for these characters too (though you can turn that off if you want). I do strongly recommend getting the DLC for this. You can more than double the amount of content here, and it's all great stuff.This is a very tough game, and one that is meant to be played for many hours, as some of the reviews here can show. But the meticulously crafted gameplay and balance make it a fantastic entry into the strategy genre... even if that strategy is obtuse and confusing half the time. As long as you are willing to roll with the punches and not give up, and as long as you're willing to keep experimenting and trying different tactics, you CAN master this... and you'll have a fantastic time along the way. Addictive, challenging as heck, and lots of fun.. Game is fun if played in short spurts. Dungeon runs last 5-10 minutes usually. Can get a little repetitive.. Can't fall asleep? Insomnia keeping you up? Then this is the game for you! After about 30 minutes of playing this game you'll fall right to sleep!I've never played a more boring game. I'm well versed in dice rolling and/or rogue like/lite games and this is the slowest moving one of the bunch. I couldn't wait to get my money back.. An enjoyable game; with short games that can be played in 20 minutes, perfect time filler for long evenings.. Loving the game , even its pretty tough to win, Looking forward to the more dlc for the game when comes out What's New in Version 1.0.1 - Bug Fixes: This update has various bug fixes and improvements, including:Added options to skip Explore, Open Door, and Roll Dice animations.Added a sound effect when revealing the Phoenix.Optimized disk and memory usage, improving performance and reducing the size of the game.Fixed a bug where using Undo after revealing the boss could cause the game to get stuck.Potions can no longer be used during animations, which could cause problems.Dice are no longer affected by clicks/taps when you have other dialogs open on top of them.Fixed a bug where the game could get stuck in the Claim Loot phase in certain situations.. What's New in Version 1.4.1 - Bug Fixes, Anniversary Sale still ongoing: This update includes the following bug fixes and improvements:Fixed a slowdown issue that could occur in certain situations, particularly late in the game.Fixed incorrect layout of dungeon boxes on the 2nd floor.Fixed dungeon peril boxes showing the incorrect color in some cases.It's the first anniversary of the game's launch and One Deck Dungeon is on sale! The core game is just $4.99 (50% off) and Forest of Shadows is on sale for $6.99 (30% off). The sale is on Steam and both mobile platforms and lasts until May 29th (all prices USD).Plus, One Deck Dungeon is now available on iPhone and Android phones.[play.google.com] Now is a great time to pick up One Deck Dungeon on mobile to play on the go!. Arca's Path VR Arca's Path Update - 10th Jan 2019: Early media reviews have been positive, and highlighted how good Arca's Path is for those new to VR games which is exactly what we had in mind whilst developing the game.Now the holidays have gone and we're back to work, we have today pushed a small patch with some minor game-play bug fixes that most won't notice but being the perfectionists that we are was needed.We hope you enjoy the challenges of Arca's Path and solving its puzzles.. What's New in Version 1.3.1 - Bug Fixes: This update includes several bug fixes and improvements:Added a missing rule where during the boss fight, if you would spend time, you exile a die instead.Fixed a bug where the game could get stuck on the boss fight after continuing a saved game from the previous version.Fixed a crash that could occur at the end of the game.Fixed a problem where certain potions would not let you select which hero would drink them.All skills and potions that "roll then discard" dice give you the opportunity to discard before applying other effects.Fixed a bug with the Bandages skill that could cause the game to get into a bad state.. What's New in Version 1.3 - Forest of Shadows!: Forest of Shadows is now available! This DLC expansion doubles the content in the game with 5 heroes, 5 dungeons, 44 encounters, & more! It features adventures in all-new lush yet deadly locales. A vast network of mossy underground tunnels and connected forest areas await your heroes! http://store.steampowered.com/app/894970Forest of Shadows includes:5 new heroes - Alchemist, Druid, Hunter, Slayer, & Warden5 new dungeons - Lair of Indrax, The Mudlands, Realm of Venom, Smoldering Ruins, & The Vile RootsA complete new 44-card encounter deckAdditional progression focuses, basic skills, potions, & more!Find the new Forest of Shadows dungeons and heroes by scrolling to the right in the New Game screen.Additionally:Dungeons and heroes can now be sorted differently on the New Game screenFixed various small bugs. What's New in Version 1.3.3 - Bug Fixes: This update includes several bug fixes and improvements:Updated the text of Caliana's innate skill to match the physical game.Updated the text of Mana Fountain to match the physical game.Fixed problems with the Druid's abilities.Fixed an interaction between Precision Strike and the Lich boss effect.Fanatic's innate skill now works properly with poison.Fixed a problem with the Warden's abilities.Various other small fixes and improvements have been made.Don't forget, the Aeon's End Digital Kickstarter is still going, and is well on the way to funding! If you like One Deck Dungeon you'll find a lot to love in Aeon's End, so give the free demo a try![simmer.io]Plus, an early stretch goal will bring a crossover character into One Deck Dungeon for free. More details here!

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